<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Smite Guides</title>
	<atom:link href="http://smiteguides.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://smiteguides.net</link>
	<description>Latest Guides for all the Gods</description>
	<lastBuildDate>Wed, 01 May 2013 14:14:09 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>Cupid &#8211; Duo Lane Video Guide</title>
		<link>http://smiteguides.net/cupid-duo-lane-video-guide/</link>
		<comments>http://smiteguides.net/cupid-duo-lane-video-guide/#comments</comments>
		<pubDate>Wed, 01 May 2013 12:51:10 +0000</pubDate>
		<dc:creator>Afkz</dc:creator>
				<category><![CDATA[Cupid]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://smiteguides.net/?p=510</guid>
		<description><![CDATA[&#160; This is an in depth Cupid Guide covering lane strategie, item build and ability order. This is also only one of many ways to play Cupid, try out other builds and feel free to make any changes you feel necessary. Quick Sheet: Item Build: Health Potion Warrior Tabi Deathbringer Titans Bane Fatalis Quin Blade Soul Eater Starting Items: Warrior Tabi x2 Healing Potion x3 Spell Sequence: 1 3 2 1 4 1 1 3 4 1 3 3 4 3 2 2 4 2 2 4 &#160; Make sure to check out his channel for many more great guides like this @ http://www.youtube.com/user/OddArcade]]></description>
		<wfw:commentRss>http://smiteguides.net/cupid-duo-lane-video-guide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Anhur &#8211; Mid/Duo Lane Video Guide</title>
		<link>http://smiteguides.net/anhur-midduo-lane-video-guide/</link>
		<comments>http://smiteguides.net/anhur-midduo-lane-video-guide/#comments</comments>
		<pubDate>Wed, 01 May 2013 12:46:50 +0000</pubDate>
		<dc:creator>Afkz</dc:creator>
				<category><![CDATA[Anhur]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://smiteguides.net/?p=507</guid>
		<description><![CDATA[http://www.smitefire.com/smite/guide/&#8230; This is a simple Anhur Guide covering lane strategy, item build and ability order. This is also only one of many ways to play Anhur, try out other builds and feel free to make any changes you feel necessary. Quick Sheet: Combo: Place Shifting Sands behind the enemy and follow it up with a quick impale, stunning the enemy and finish them off with Desert Fury Item Build: Health Potion Meditation Warrior Tabi Deathbringer Titan&#8217;s Bane Fatalis Frostbound Hammer Soul Eater Spell Sequence: 2 1 3 2 4 2 2 1 4 2 1 1 4 1 3 3 4 3 3 4 &#160; Make sure to check out his channel @ http://www.youtube.com/user/OddArcade]]></description>
		<wfw:commentRss>http://smiteguides.net/anhur-midduo-lane-video-guide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fenrir is Here!</title>
		<link>http://smiteguides.net/fenrir-is-here/</link>
		<comments>http://smiteguides.net/fenrir-is-here/#comments</comments>
		<pubDate>Wed, 01 May 2013 12:33:49 +0000</pubDate>
		<dc:creator>Afkz</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://smiteguides.net/?p=503</guid>
		<description><![CDATA[New God: Fenrir! Fenrir Unbound Runes (Passive) Fenrir gains efficiency as he attacks. Every hit from a basic attack activates 1 rune, up to a max of 5. Each of Fenrir’s abilities gain an additional benefit when used at maximum runes and the runes are consumed. Enemy gods that die near Fenrir will fully activate all his runes. Unchained Fenrir leaps forward, dealing damage to all enemies when he lands. At full runes, the leap stuns the enemies hit. If the leap hits a god, the cooldown is halved. Damage: 95/155/215/275/335 (+80% of your physical power). Stun: 1s. Cost: 65/70/75/80/85. Cooldown: 15s. Seething Howl Fenrir rears back and howls, inspiring himself with a physical power and lifesteal buff. At full runes, the buff is increased by 50%. Physical Power: 10/20/30/40/50. Physical Lifesteal: 5/10/15/20/25%. Buff Duration: 6s. Cost: 60/65/70/75/80. Cooldown: 13s. Brutalize Fenrir pounces to his ground target location. If there was an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike while being immune to knockups. At full runes, each strike deals 75% damage to nearby enemies. Damage: 10/20/30/40/50 (+30% of your physical power). Cost: 70/75/80/85/90. Cooldown: 14s. Ragnarok (Ultimate) When Ragnarok arrives, Fenrir grows massive in size, becoming immune to crowd control while moving faster. Fenrir bites enemy gods, dealing physical damage and carrying them away. Biting a cc immune target deals the damage but ends his ultimate. At full runes, his protections double. Damage: 150/225/300/375/450 (+120% of your physical power). Movement Speed: 50%. Carry Duration: 2s. Cost: 100. Cooldown: 90s. New Skins: Surfin’ He Bo Frostfang Fenrir Voice Packs: Players can now purchase custom voice packs for Neith and Fenrir. Voice packs can be purchased from the GODS menu. Packs will be made available for additional gods in future releases. Once purchased, the voice pack is always used for that god, regardless of skin choice (in the future, some epic skins may overwrite the standard skin choice). General: You can now spectate the matches of friends that are currently in a match from the SOCIAL &#124; FRIENDS menu. You will be spectating on a minimum 3-minute delay. Challenge matches for Assault, Arena, Conquest and Domination can now be setup as 2v2, 3v3, 4v4 or 5v5. Saved Profiles on the CHARACTER BUILDER screen now appear in the Item Store as “FAVORITE” items, replacing the RECOMMENDED list. If you have not saved a profile for a god, you will continue to see the RECOMMENDED items. Performance improvements have been made to the in-game Twitch.TV Broadcast functionality. Achievements have been added for completing the Tutorial the first time, and for winning a match in Arena and Joust Practice for the first time with a god. These give modest Favor rewards. The God List in the Match Lobby and on the GOD screen now scrolls instead of pages. The HOME screen now provides the ability to easily switch between the various 3D promotion scenes. The Match Lobby now displays the name of the Queue from which your match launched. The “last skin played” with a god is now saved with your profile, so that the game will default to that skin in the Match Lobby the next time you play the same god. If you purchase a god while in the match lobby, it is now selected for you after the purchase. Your choice of “Casting Type” in SETTINGS is now stored in the database against your account, so it should follow you between different PCs. Fixed an issue where Cyclops were not playing a death sound when ragdolled on death. Fixed an issue where idle sounds could still be heard on dead ragdolling bodies. The Minotaur can no longer be critted and no longer gives lifesteal (similar to towers). Minions have been been made slightly smaller. The Match Lobby, God screen and Home screen have undergone visual improvements. The normal Conquest queue again accepts 4- and 5-person teams. The algorithm for matching these teams has been tweaked some. The free god rotation is now Freya, Hades, Loki, Xbalanque, Zeus. Spectator Changes Smoothed out rotation into isometric view. Fixed an issue with FOV popping when going in and out of isometric view. Fixed an issue in which a match could close prematurely if a spectator left the match lobby. Spectator min/max heights are now configurable via Input.ini config file. Added a default start height for the top-down viewpoint, also configurable via the Input.ini config file. Fixed a rare crash issue with Hel and spectating. Map Changes Assault An issue in which Blink would not work in Assault mode has been fixed. Assault gamemode now does not allow some “snowball” items (Book of Thoth, Devourer’s Gloves, Doom Orb, Gauntlet of Thebes, Heartseeker, Shielded Recall, Transcendence, Warlock’s Sash). The spawn area architecture has been reworked again to prevent gods from sitting on top of other gods. The shop in will now turn off after a player leaves the base, and will not be available if a player manages to return to it. The spawn area no longer offers heals to friendly players; however, it will still damage enemy opponents who manage to make it into the spawn area. Jungle Practice Fixed an issue where players would not be able to use the shop in the recall location Fixed an issue where the ground effect for the Fire Giant was not being seen Fixed an issue where the Ra Bot would constantly kill himself trying to leave his encounter area. The speed buff icon in the temple is now orange instead of green to match the buff color. Tentative changes have been made to fix an issue where Ra would not level up. Changes have been made around the Level Up volume, which was only working to level up one player. It should now level up all players in the instance. The Message Alert for individual practice segments should now only show to one player, instead of all players in the instance. Active Items Motivate and Portal have been [...]]]></description>
		<wfw:commentRss>http://smiteguides.net/fenrir-is-here/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Basics Guide/Tutorial by Haasth22</title>
		<link>http://smiteguides.net/basics-guidetutorial-by-haasth22/</link>
		<comments>http://smiteguides.net/basics-guidetutorial-by-haasth22/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 13:20:23 +0000</pubDate>
		<dc:creator>Afkz</dc:creator>
				<category><![CDATA[General Guide]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://smiteguides.net/?p=534</guid>
		<description><![CDATA[&#160; Play SMITE for free here: https://account.hirezstudios.com/smit&#8230; SMITE is a free-to-play MOBA (Multiplayer Online Battle Arena) game from Hi-Rez Studios but with a twist, it&#8217;s from a third-person perspective! Here&#8217;s all the basics, the how-to-SMITE, the beginner&#8217;s guide SMITE! Follow me on Twitter! https://twitter.com/HaasGaming Youtube channel is here!]]></description>
		<wfw:commentRss>http://smiteguides.net/basics-guidetutorial-by-haasth22/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Basics &amp; Tips For Beginners by TrendKill</title>
		<link>http://smiteguides.net/the-basics-tips-for-beginners-by-trendkill/</link>
		<comments>http://smiteguides.net/the-basics-tips-for-beginners-by-trendkill/#comments</comments>
		<pubDate>Sun, 28 Apr 2013 13:15:51 +0000</pubDate>
		<dc:creator>Afkz</dc:creator>
				<category><![CDATA[General Guide]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://smiteguides.net/?p=530</guid>
		<description><![CDATA[So, a ton of people have been requesting a guide series for SMITE beginner&#8217;s. Here&#8217;s the first installment in my SMITE Beginner&#8217;s Guides. TK on Twitch: http://www.twitch.tv/trendstreamv01 TKs Twitter: http://www.twitter.com/TrendKiLLv01 TKs Facebook: http://www.facebook.com/pages/TrendKi&#8230; Youtube channel]]></description>
		<wfw:commentRss>http://smiteguides.net/the-basics-tips-for-beginners-by-trendkill/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SMITE Beta Patch Notes &#8211; Ne Zha</title>
		<link>http://smiteguides.net/smite-beta-patch-notes-ne-zha/</link>
		<comments>http://smiteguides.net/smite-beta-patch-notes-ne-zha/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 16:31:08 +0000</pubDate>
		<dc:creator>Afkz</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://smiteguides.net/?p=474</guid>
		<description><![CDATA[New God: Ne Zha Child of the Lotus (Passive) When Ne Zha dies, his indomitable spirit is reborn from a Lotus at his location, healing nearby allies every second while increasing their protections. Ne Zha’s basic attacks also utilize a four swing chain, with the final attack in the chain dealing damage to all enemies in front of him. Heal per Tick: 10% of Ne Zha’s Maximum Health. Protections: 30. Duration: 6s. Universe Ring Toss Ne Zha throws the Universe Ring where it bounces to nearby enemies. Each hit deals damage, applies a stacking physical protection debuff for 3s and slows the enemy for 1s. Each successful hit also applies a stacking movement speed buff to Ne Zha for 2s. Damage: 50/70/90/110/130 (+15% of your physical power).. Bounces: 5/6/7/8/9. Protections Debuff: 10 per stack. Slow: 25%. Movement Speed: 4% per stack. Cost: 50/55/60/65/70. Cooldown: 12s. Flaming Spear Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Attack Speed: 15/25/35/45/55%. Critical Strike Chance: 15%. Duration: 6s. Cost: 55/90/65/70/75. Cooldown: 18s. Armillary Sash Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area when he arrives. Damage: 70/100/130/160/190 (+150% of your physical power). Stun: 1s. Cost: 75. Cooldown: 18/17/16/15/14s. Wind Fire Wheels Ne Zha dashes forward. If he hits an enemy god, he knocks it skyward for 4s, unleashing a combo (successful clicks during the combo allows some hits to be critical strikes), then smashing back to Earth, dealing additional damage to enemies in the radius as he flips back to his starting location. Damage per Hit: 30/50/70/90/110 (+30% of your physical power). Damage (Landing): 60/100/140/180/220. Cost: 80/90/100/110/120. Cooldown: 90. New Skins: Ms. Diagnosis Neith Blue Lotus Ne Zha Cacodemon Ymir (Beta Promotion Exclusive): This skin is automatically awarded to players that reach Level 30 prior to the games’ official release (which is currently planned for sometime this summer). Players that have already reached Level 30 should have the skin automatically unlocked following their first full match (that earns XP) after the patch. Stalker Artemis Skin (Twitter Promotion Exclusive): Details will be announced soon on how to acquire this exclusive promotional skin. Twitch Ymir (Twitch.TV Promotion Exclusive): Stream on Twitch.TV for 5000 minutes using the new in-game Broadcast functionality to acquire this skin (see below for more). Twitch.TV Integration Players can now stream their matches live on Twitch.TV directly from the game without additional 3rd Party software. Configure your stream on the BROADCAST tab of the TV tab. Players that stream Smite using the in-game broadcast function have the opportunity to earn specific achievements based on total minutes broadcasted. See the  BROADCAST tab for additional information. General: The new free god rotation is Aphrodite, Arachne, Guan Yu, He Bo, Neith. Consumables and Active Items now show as primary-level categories in the Item Store, directly below Recommended and Popular Items (they are no longer sub-categorized under “Other”). There have also been a variety of other cleanups and small UI modifications to the in-match Item Store. This includes a search dialogue. In Custom Matches using Draft Pick mode, the first party to join the Custom Match after match creation will now be assured the first draft pick. When running Borderless window mode at your native monitor resolution, the minimize button will again be visible in the main lobby. The duration of the Friend Online popup notification has been increased slightly. Fixed an issue in which death animations on certain gods would not play correctly in certain situations. Minor cleanups and fixes have been made to the Assault map. Fixed a variety of bugs with the Character Builder on the GUIDES menu. The FRIENDS tab is now the first tab on the SOCIAL menu. PARTY is the second tab. Match of the Day and Assault Casual mode are no longer restricted to solely North American servers. A new option has been added to the VIDEO tab of the SETTINGS menu that allows you to adjust Gamma. Broadly speaking, you can use this to adjust how “bright” the game feels. Spectator Changes Fixed an issue where a synced spectator could get out of sync even if the party leader did not rewind or dilate time. Spectating a target from the top-down view will now default to the camera location to the highest location (although spectators can still use Q/E to zoom in and out while attached). Collision against the world map (except going out of bounds) has been removed for the top-down camera view to prevent view snapping. When using the spectate commands via system chat, acknowledgement and denial messages will print to the chat and to the log. Type “/SpectateStop” in the system chat to cancel a queued spectating session. Active Items Blink (New!) Using this item will allow you to teleport short distances instantly. You must be out of combat for 10s before it can be used. Cooldown &#8211; 90s. Motivate (Major Change) Using this ability now grants the closest 3 minions permanent buffs making them equal to fire minions. The minions are also healed back to full health. Cooldown &#8211; 90s. Portal (Major Change) Using this ability now creates a portal entrance at your spawning location and a portal exit at your ground target. The portal exists for 30 seconds after placing it, allowing 1 player to go through the portal once every 2 seconds. Cooldown &#8211; 180s. Shielded Recall (New!) Using this item allows you to recall faster and without interruption. You can still be damaged, but you are immune to crowd control and are unable to move. Cooldown &#8211; 90s. Gods Apollo The Moves The base damage has been increased from 50/85/120/155/190 to 70/115/160/205/250. The physical power contribution has been increased from 50% to 60%. Ao Kuang Spirit’s Tempest The amount of delay between the time that this ability is activated [...]]]></description>
		<wfw:commentRss>http://smiteguides.net/smite-beta-patch-notes-ne-zha/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SMITE w/ a New Patch</title>
		<link>http://smiteguides.net/smite-w-a-new-patch/</link>
		<comments>http://smiteguides.net/smite-w-a-new-patch/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 16:34:57 +0000</pubDate>
		<dc:creator>Afkz</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://smiteguides.net/?p=479</guid>
		<description><![CDATA[New Skins: Blood Eagle Thor &#8212; This skin, drawn from the lore of Tribes: Ascend,  can be purchased for gems, or is free to anyone that buys or has bought the Tribes: Ascend Game of the Year Edition (from the Tribes Ascend Store or Steam). New Gamemode: ASSAULT NOTE: This mode will be available only for special MEDIA/STREAMING matches on Thursday, April 11. It will be available for all players beginning Friday, April 12. The Assault gamemode features a single lane with 2 towers, a Phoenix and a Minotaur surrounding both a friendly and enemy base. Your god selection is random. No recalls are allowed and you cannot return to the fountain area after leaving it. General: The in-match Item Store has undergone a significant UI overhaul. On the Character Builder screen, you may now save your choices, as well as choose to use this profile when you have auto-buying turned on in the game. (Further future improvements to this functionality are planned). A popup notification now shows when Friends come online. You can control this behavior from the UI tab of the SETTINGS menu, deciding whether to show friend online notifications always, only in the lobby, only in game or never. The Conquest queue under the Casual tab now accepts parties of only up to 3 players. A separate “Conquest Pre-made” queue has been created for 5-person parties. Domination, Arena and Assault still support parties of up to 5 players. When running in borderless window mode at your monitor’s native resolution, the window will always be positioned on the primary monitor and cannot be moved. This helps the game behave more like “fullscreen” mode, solving a variety of user issues. Fixed a variety of map bugs and issues in Joust. Spectator Changes Pinging the minimap with the left mouse button will move the camera to a predetermined height and pitch with the pinged location as the focal point. Pinging the minimap with the right mouse button will move the camera to the precise ping location, preserving the camera angle and camera height. Fixed an issue where clicking the mouse at the beginning of spectating could sometimes send the view to a Phoenix. Smoothed out transitions between various camera modes and FOV changes now smoothly blend. Fixed an issue where keyboard input was not available until everyone had loaded into the map in spectator mode. Removed the ability to report players from the Spectator End of Match Lobby. Fixed a crash condition when playing back demos. Gods Anhur General FX have been updated for visuals and performance. Anubis General FX have been updated for visuals and performance. Ao Kuang Slither Fixed an issue with animations on some abilities not playing correctly if fired while using the Slither ability. Apollo Across the Sky The base damage per tick (4 ticks) has been increased from 60/75/90/105/120 to 70/95/120/145/170. Arachne Broodlings If the eggs are broken by damage, 1 spiderling is spawned instead of 2. The spiderlings will now attack the enemy that caused the eggs to burst. Tangled Web The radius of the web has been reduced from 25 to 20 ft. The web now cripples enemies that are within its radius, preventing movement based abilities from being used. The lifetime of the web has been changed from 7s at all ranks to 3/3.5/4/4.5/5s. The speed at which the web is fired has been increased.  The web will now deploy immediately if fired at her feet.   Cupid Fixed a description problem where the damage values in the game lobby and on tooltips was incorrect. Fields of Love The base damage has been increased from 175/225/275/325/375 to 220/300/380/460/540. He Bo Flood Waters The flood waters now give allies the movement speed increase as well as himself. Kali Kali Rage While this buff is active, her basic attacks, Blood Lash and Frenzy also cause her targets to Bleed for 5/10/15/20/25 physical damage every .5s for 2s. Siphon Blood Kali now heals an additional 20% from any targets hit that were affected by her Bleed. The delay between the damage being done and the heal being applied to Kali has been removed. Frenzy The damage per tick has been increased from 60/75/90/105/120 to 60/80/100/120/140. The physical power contribution per tick has been increased from 15% to 20%. Loki Aimed Strike The physical power contribution has been decreased from 150% to 100%. Neith Back Flip A slight build has been added to the beginning of this ability before firing, similar to other leaps. XBalanque Branching Bola Fixed an issue where the Branching Bola&#8217;s were doing slightly more damage than intended.]]></description>
		<wfw:commentRss>http://smiteguides.net/smite-w-a-new-patch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hercules by Boogiepanda</title>
		<link>http://smiteguides.net/hercules-by-boogiepanda/</link>
		<comments>http://smiteguides.net/hercules-by-boogiepanda/#comments</comments>
		<pubDate>Fri, 05 Apr 2013 13:39:18 +0000</pubDate>
		<dc:creator>Afkz</dc:creator>
				<category><![CDATA[Hercules]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://smiteguides.net/?p=549</guid>
		<description><![CDATA[&#160; The 5 minute guide to Hercules, covering the basics, builds and abilities of Hercules, a melee physical carry in Smite. Hercules has very high burst damage with a devastating ultimate that could hit enemy Gods for nearly half their HP on one hit. Hercules is best played at low HP as he gets his only stun at below 50% HP and his physical attack is increased greatly. Youtube Channel]]></description>
		<wfw:commentRss>http://smiteguides.net/hercules-by-boogiepanda/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apollo the God of Music is here!</title>
		<link>http://smiteguides.net/apollo-the-god-of-music-is-here/</link>
		<comments>http://smiteguides.net/apollo-the-god-of-music-is-here/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 16:37:29 +0000</pubDate>
		<dc:creator>Afkz</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://smiteguides.net/?p=483</guid>
		<description><![CDATA[New God: Apollo, the God of Music PASSIVE &#8211; Audacity After 10 successful basic attacks, Apollo gains Audacity, attacking with both hands and increasing his attack speed by 100% for the next 5 attacks (hit or miss) he makes. So Beautiful Apollo strums a single cord on his Lyre. It&#8217;s so beautiful it hurts, and all enemies in a long range line take 80/135/190/245/300 (+80% of your physical power) physical damage.  Cost &#8211; 60/65/70/75/80.  Cooldown &#8211; 15/14/13/12/11s. Serenade Apollo uses his amazing voice to mesmerize all nearby enemies for .7/1.1/1.5/1.9/2.3s. Any damage done breaks the effect.  Cost &#8211; 75.  Cooldown &#8211; 17/16/15/14/13s. The Moves Apollo runs forward and slides on his knees, dealing 50/85/120/155/190 (+50% of your physical power) physical damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit.  At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies by 5/10/15/20/25% for 2s.  Cost &#8211; 70.  Cooldown &#8211; 15s. Across The Sky Apollo rides his chariot across the sky, choosing when to land, dealing 60/75/90/105/120 (+30% of your physical power) physical damage every .2s for .8s and knocking back enemies when he lands.  Cost &#8211; 10 + 50 per second.  Cooldown &#8211; 110/105/100/95/90s. New Skins: Apollo Slickshot Bakasura Feaster Bunny A special thank you to community members Ironwolf09, LordTekron and EEkoz for their forum posts inspiring the Feaster Bunny skin. General: The first login experience has been modified some to help better guide new users to learning resources. The ability to have separate resolutions and screen types between the overall game lobby and a match has been removed. You now set a single resolution and screen type for the game on the VIDEO tab of the SETTINGS menu. The “dual mode” resolution system was causing confusion among new users, as well as crash conditions on some PCs. Game tips now show on the match loading screen. A new widget has been added on the HOME screen that displays your online friends. A new option has been added on the UI tab of the SETTINGS menu that allows users to control the scaling of the above-head combat text that displays above players’ heads when they are damaged or healed. A new option has been added on the VIDEO tab of the SETTINGS menu that allows users to enable/disable ragdoll physics. Disabling this feature will improve performance on some PCs (note that ragdoll physics is automatically disabled when running at Low or Lowest settings). The Social screens have been tweaked to simplify the process of creating a party. Additional tooltips have been added to the main menu to ease navigation for new users. In the end of match lobby, Kills, Deaths and Assists have been consolidated into one line on the expanded stats page. Your estimated network ping has been to the Pre-Match Lobby. In the Jungle Practice mode, players now start at Level 1. A special volume in the Altar area allows you to increase your level each time you step in and out of it (so that you can practice at the level you desire). In the Jungle Practice mode, the Ra Bot now scales based on your level. Changed the surrender rules so that if three people are left on a team, a surrender can occur with only 2 yes votes (previously, it required all 3 remaining players to surrender). The mini-map has undergone some modest performance optimizations. The gamemodes under the Practice menu now run locally on the users’ PC while playing Solo (previously these modes ran from a remote server).  This may impact performance on some PCs &#8212; please report any new problems. All references to the Focus mechanic have been removed  the user interface. Fixed a bug in which the names of enemy players would be prematurely revealed in the match lobby when in draft mode. The Character Builder under the GUIDES menu has been modified some. Saving of items and abilities has not yet been added, but the changes made this patch move us closer to being able to add that feature. Fixed a few different crash conditions. A variety of other small bug fixes and cleanups have been made. Fixed an issue where Artemis’ Boar’s mesh would hang around for several seconds after it died. Fixed an issue where dangly physics parts on characters were still using PhysX when ragdolls were disabled. In Arena game mode, towers that kill minions now deduct points from the minion victim&#8217;s team. Addressed an issue with leapers getting stuck in walls and ascending to the sky. The free god rotation has been changed to Anubis, Bakasura, Cupid, Sobek, Vamana. Fixed an issue where god bodies could remain or reappear after death. Fixed an issue where minion physics could jostle violently when they ran into a despawn area in Domination or Arena game modes. Spectator Changes Left shift, by default, now is the only way to increase the camera speed across all spectator viewing modes. Fixed an issue where structures would appear to remain if you skip past their destruction. Clipping out pieces of the maps (Fire Giant volcano, base roofs, etc.)  from an overhead perspective now only happens in isometric view. Fixed an issue where the crowd-control golden overlay on a player character would remain after rewinding. Fixed an issue where the isometric view could get stuck in a particular view if isometric view was triggered immediately after moving a freecam via the minimap. Abilities The global cooldown no longer applies to active abilities or consumables purchased from the store. Portal Using this item creates a portal entrance at your spawning location and a portal exit at your ground target. A player standing on the portal entrance will teleport to the exit, consuming both the entrance and exit in the process. Cooldown &#8211; 180s. Aegis Amulet Invulnerability has been reduced from 2s to 1.5s. Purification Beads This ability is now usable when you are knocked into the air.  You will still be in [...]]]></description>
		<wfw:commentRss>http://smiteguides.net/apollo-the-god-of-music-is-here/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Goddess of Beauty, Aphrodite is making a Scene</title>
		<link>http://smiteguides.net/goddess-of-beauty-aphrodite-is-making-a-scene/</link>
		<comments>http://smiteguides.net/goddess-of-beauty-aphrodite-is-making-a-scene/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 16:40:07 +0000</pubDate>
		<dc:creator>Afkz</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://smiteguides.net/?p=487</guid>
		<description><![CDATA[New God &#8211; Aphrodite: Loving Embrace (PASSIVE) Gaining Aphrodite&#8217;s favor is a blessing in that 30% of all mana gained by Aphrodite is granted to her soul mate. Kiss Aphrodite blows a kiss to an allied god, making them her soul mate and giving them both +4/8/12/16/20% movement speed. If the kiss hits an enemy god, they are stunned for 1s and Aphrodite&#8217;s soul mate gets jealous, making them deal 4/8/12/16/20% increased damage for 8 seconds.  Cost &#8211; 50/55/60/65/70.  Cooldown &#8211; 16/15/14/13/12s. Back Off! Agitated by all the attention, Aphrodite commands enemies to get away from her, doing 90/160/230/300/370 (+60% of your magical power) magical damage around her and knocking them back. If Aphrodite has a soul mate, they get agitated instead, and the damage originates on them, dealing the same damage and slowing by 25% for 2s instead.  Cost &#8211; 70/75/80/85/90.  Cooldown &#8211; 12s. Love Birds Aphrodite calls forth a flock of beautiful doves that fly forward in the area in front of her. The doves circle around all enemies in the path, damaging enemies for 10/17/24/31/38 (+15% of your magical power) magical damage every .5s for 3s. Aphrodite and her soul mate are healed for 10/17/24/31/38 (+15% of your magical power) every .5s for 3s.  Cost &#8211; 70/75/80/85/90.  Cooldown &#8211; 16/15/14/13/12s. Undying Love Aphrodite pledges undying love to herself and her Soul Mate. While this is active, her and her Soul Mate are invulnerable to all damage for .8/1.1/1.4/1.7/2s. All crowd control effects are also removed when activated.  Cost &#8211; 100.  Cooldown &#8211; 90/85/80/75/70s. New Skins: Hercules Grand Slam Aphrodite Majestrix Convention 2013 Kali Skin (available through promotions only). Alienware Ra Skin (available through promotions only). General: “Teams” are now called “Clans”. All gods have been relabeled either Assassin, Bruiser, Tank, Mage, Support or Carry. God tooltips have also been adjusted to provide information more succinctly. The “GUIDES” menu has undergone significant enhancement. These changes include significant updates to the Character Builder, and new sections for Video Tutorials, God Guides, Community Websites and more. Consumables currently equipped by players now show on the in-game scoreboard. The Joust Practice mode can now be played in Co-Op mode in parties up to 3. You will face off against one to three enemy gods, based on your party size. Additional bot gods have been added to the Co-op Practice Arena. Kali, Sobek and Anubis join the fight. A new “Jungle Practice” map has been added under the Practice tab on the PLAY menu. In this map, you can practice fighting each type of Jungle creep in a controlled environment. When creating a Custom Match, you can now choose to utilize the 4-Ban Draft Pick mode, which allows each team to ban two gods. The visibility range of wards now shows more accurately on the mini-map, based on line-of-sight rules. The health bars on the Gold Fury, Towers, Phoenixes and Fire Giant have been modified. Modifications have been made to how sound is attenuated in the Jungle. Various cleanups have been made to the Match Lobby user interface. Various bug fixes and cleanups have been made to the Tutorial. Fixed an issue where enemy players caught inside of vortexes (Poseidon’s Whirlpool / Hades’ Pillar of Agony) were not being slowed when using basic attacks Fixed an issue where a minion would not play a death animation correctly. Fixed an issue where Ao Kuang&#8217;s Spirit&#8217;s Tempest ability would be invisible for players if they did not see Ao Kuang when he fired it. Fixed an issue in which players could get stuck behind the Fire Giant. Performance optimizations have been made with death animations and other physics-related effects. Several other UI elements have undergone a polish pass. Several crash conditions have been fixed. Setting the world settings to “low” or “lowest” will disable ragdoll deaths as a performance boost. A variety of changes and improvements have been made to the sound/music in the game. Fixed an issue where Vulcan&#8217;s turrets would remain visible for a few seconds after it died. Spectator Changes Added the first version of an isometric viewpoint To trigger isometric view, press the new camera icon along the playback bar. By default, W/A/S/D/Q/E moves the camera The rotation of the camera is locked Selecting a god from the upper roster with LMB will cause the camera to follow that actor You can now see the consumables currently equipped by spectated players. Performance optimizations. Mana restore and statuses are now controlled by visibility settings. The team scoreboard can be slid down out of view by pressing the “L” button by default. The top-center timer now reflects the timer as seen during gameplay while the timer on the playback controls reflects the overall match time. Overhanging pieces of the Conquest map, such as the top of the Fire Giant cave and the ceilings on the team bases, have been removed for better visibility. These map changes are only visible while spectating. Fixed an issue where the camera could jolt to a different view after rewinding. Gods: Agni General FX have been updated for looks and performance. Flame Wave A bug has been fixed that allowed this ability to do double damage under some conditions. Ares Shackle Fixed a bug when up very close, you’ll not be able to apply another Shackle. Poseidon Changing Tides (Passive) The rate at which the Tide is reduced automatically over time has been decreased. Bonus scaling changed from quadratic to linear &#8211; now uniformly scaled based on Tide level (e.g. 50% Tide level now grants 50% of max Tide bonuses) Tidal Surge Cooldown reduced from 12 to 10 seconds (all ranks) Damage increased by 20 for each rank Trident The percentage of Tide consumed has been reduced from 35% to 15%. Whirlpool The percentage of Tide consumed has been reduced from 35% to 25%. Pull-in has been increased slightly Release the Kraken! Increased outer radius base damage from 120/150/180/210/240 to 170/195/220/245/270 Ra Celestial Beam This ability will now always hit its target once, and never multiple times. [...]]]></description>
		<wfw:commentRss>http://smiteguides.net/goddess-of-beauty-aphrodite-is-making-a-scene/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
